package demo.engine1.model.vo
{
	import com.gamefx.engine1.GameEngine;
	import com.gamefx.engine1.vo.VGameObject;
	
	import demo.engine1.consts.ActionConst;
	
	public class VNpc extends VGameObject
	{
		public function VNpc(data:Object=null)
		{
			super(data);
			
			this.width = 256;
			this.height = 256;
			this.equipsTop = 95;
			this.equipsBottom = 169;
			
			this.actions[ActionConst.ACTION_ROLL_OUT] = GameEngine.actionMap[ActionConst.ACTION_ROLL_OUT];
			this.actions[ActionConst.ACTION_ROLL_OVER] = GameEngine.actionMap[ActionConst.ACTION_ROLL_OVER];
		}
	}
}